Le Mans Ultimate
Everything under In both sims, plus:
Fuel and Virtual Energy
Gary works with LMU’s pit menu directly. With automatic fuelling on, he sets fuel - or Virtual Energy for the Hypercars and GT3s - for the end of the race plus your margin every time you turn into the pits, and tells you what he set. “Fuel to the end”, “add 5 laps of energy” and the rest work by voice too. “How’s my energy” and “fuel to energy balance” tell you where you stand.
Penalties
Gary knows whether you’ve got a stop-and-go or a drive-through, and tells you which. The reminders to serve it come in the last sector, and the box countdown only happens when you actually have to stop.
Track limits
Your track limit points are read out when they change, and you get a warning when you’re one step off a penalty. Ask “how many track limit points do I have” any time. The grid briefing covers the track limit rule for the race.
Tyres
- Wear and temperatures, live - warnings when they’re worn, or too cold or hot (you set the thresholds), and on request.
- Tyre allowance in the grid briefing - how many you have for the race.
- “How many new tyres have I got”, “what used tyres do I have”, “what tyres am I on”. Just “how many tyres have I got left” gets “New or used?”, and “how are my tyres” gets “Wear, or temperatures?” - answer with one word.
Hybrid (Hypercars)
Gary keeps an eye on the battery and speaks up when it’s heading flat or sitting full, and after you change the deploy map - so you know to change regen or deployment before it costs you. He remembers how the battery went per car and track, so “how did the battery go here last time” gives you a starting point.
Sectors
Your sector times against your best, called at the end of the lap or live - and “what’s my sector time” on request.